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Controlling who can join

Anyone with the link, Ask to join, or Invite only — and how join requests work.

Who can join? controls what happens when someone opens your adventure link and isn't already a member. You choose it when you create the adventure, and you can change it at any time from the overview.

The three options

SettingWhen someone new opens the link and signs in…Good for
Anyone with the link (default)They're added straight away, as Invited, and can RSVPTrusted group chats, friends, small clubs
Ask to joinThey send you a request. They only get in once you approve itLinks shared somewhere large or public; when you need to cap numbers
Invite onlyNothing — they're told the trip is invite onlyFixed groups, guided trips, anything private

Whatever you choose:

  • Existing members are never affected. They keep using the same link as normal, on any device.
  • People you invite by email always get in. See Inviting people.
  • You, the organiser, always have access.

Changing the setting

  1. Open the adventure overview.
  2. Find the Public view / Who can join? card (only you can see it).
  3. Pick an option. It saves immediately.

Changing the setting never removes anyone who has already joined.

Approving join requests

With Ask to join switched on, someone who opens your link and signs in sees a Ask to join button. When they click it:

  1. You get an email: "Sam asked to join Mingulay 2027".
  2. A "1 person has asked to join" card appears at the top of your overview, showing their name and email.
  3. Click Approve or Decline.

Approve adds them to the adventure as Invited — they get an email saying they're in, and they can RSVP. Decline keeps them out; they'll see that their request wasn't approved and can't send another.

Until they're approved, someone with a pending request sees only the adventure's name, cover photo, dates and location — nothing else. (If the adventure is also public, they can see the public read-only view.)

Who can join vs. public view

These are two separate switches:

  • Public view is about seeing the plan without an account.
  • Who can join? is about becoming a member — being able to RSVP, post in the discussion and, once going, edit the plan.
Who can join: AnyoneWho can join: Ask to joinWho can join: Invite only
Public view offMust sign in; then joins instantlyMust sign in; then asks to joinMust sign in; sees "invite only"
Public view onAnyone can look; signing in joinsAnyone can look; signing in lets them askAnyone can look; only invited people can join

Removing someone

If you remove someone from the adventure (see Managing attendees) while it's set to Anyone with the link, they could rejoin by opening the link again. If you don't want them back, switch to Ask to join or Invite only first.

What happened to adventure passwords?

Adventures used to have an optional password. It's been replaced by Who can join?, which is more secure and easier for everyone:

  • a password usually got shared in the same group chat as the link, so it didn't keep anyone out;
  • members kept being asked for it on new phones and browsers;
  • some browsers filled it in automatically when the adventure was created, so organisers ended up with passwords they never chose.

Adventures that had a password and weren't public were switched to Ask to join, so they stay closed to strangers. Nobody is asked for an adventure password any more — you can change the setting to whatever suits your trip.

Still stuck? Get in touch and we'll help.